![]() Enemies are stronger than they used to be to accommodate the Straw Hat crew’s higher power levels. A character’s hideout switches from a dock to a sewer to make a more traditional dungeon. While this opens up the field for some interesting plot developments, it is largely utilitarian. This is explained away by Lim regularly reminding your characters that memories are fuzzy and things often change when exploring the world of Memoria. It skips the bulk of the main events, reveals hidden alliances immediately, and generally makes little attempt to recreate the experience of the original story. Unfortunately, the game assumes you’ve experienced these stories already. This comprises the bulk of the game, with excursions around the island filling in the gaps. The mission becomes simple: regain those powers, discover the island’s mysteries, and teach everyone some lovely lessons about friendship.Īs for how to find and unlock those cubes, your crew is heading back in time, baby! More specifically, they’re heading into Memoria, where they encounter memory versions of four of their old adventures. After Lim sees the pirates on her island, she quickly locks their fighting prowess into cubes and scatters them across the island, leaving the pirate crew without years and years of power creep. Living on this island are Adio and Lim, a mysterious explorer and superpowered girl, respectively. This mysterious island holds plenty of secrets and seems to be of great historical importance to the One Piece world. The Straw Hat Pirates find themselves shipwrecked (via a very cool introductory sequence involving a stream that launches their ship into the sky and an awaiting storm) on the legendary island of Waford. It’s the landing that gets you into trouble. I'm sure it would be way more enjoyable to catch up and have a big dumb smile when all your favorite homies make the inevitable cameo in the game.A flying pirate ship is cool. So I don't know why you would want to just jump into a game like this blind anyway. Oda is an absolute master of his craft and makes the overall experience of reading the series to be so uniquely pleasurable. I was right in that it is quite silly, but I was so wrong in it being ugly, if anything it's one of the more impressive artistic achievements I've seen in comics (globally, not just manga). I'd only seen a few clips of the anime and felt like it was silly and ugly and for the life of me couldn't understand why it was such an enduringly popular series. I recently read through the manga (Shonen Jump has the whole thing on its digital service and that's like 3 bucks a month, so price wasn't an issue at all) and sure, it has a less then spectacular first couple of arcs but I found that once the ball really got rolling I never wanted to get caught up, I just wanted to be along for the ride.
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